More recently, the company offered up Thief: The Dark Project, an amazingly deep title that introduced first-person fans to a world in which each enemy was a potentially lethal threat. With Terra Nova, the developers tackled squad based combat from a first person point of view and succeeded wildly ¿ years before Tribes was even thought about. With the original System Shock, the team created an action game that actually made you feel like you were in a sci-fi movie. With Ultima Underworld and its sequel Ultima Underworld 2, the company took on the daunting task of infusing the depth of an RPG into a first person engine. Perhaps even more amazing is the fact that they manage to set the industry on its ear again and again with startling consistency. While other companies come and go claiming themselves to be this month's master of the first-person shooter, Looking Glass spends their time quietly taking the genre to places it's never been before. If there's ever been a stealth company, it's Looking Glass.