Research shows that patients who played Re-Mission stuck to their prescribed treatments more consistently, a key component of successful cancer treatment, and showed increases in cancer knowledge and self-efficacy. In Re-Mission, players pilot a nanobot named Roxxi as she travels through the bodies of fictional cancer patients destroying cancer cells, battling bacterial infections, and managing side effects associated with cancer and cancer treatment. Re-Mission is the first video game shown to induce positive behaviors that enhance the effectiveness of medical treatment.
The Re-Mission video game was created by HopeLab specifically for adolescents and young adults with cancer.